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    The description :wavelength - your game editing resource...

    This report updates in 09-Jun-2018

Created Date:2002-03-02
Changed Date:2017-01-30
Expires Date:2018-03-02

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welcome, guest ! login | register navigation wavelength home forums search about submit news suggest an article nem's tools wow macros hl coding index hlpp persistence engine open source mod general general coding design editorials news site guides files half-life 2 coding level design modelling 2d art & materials misc files half-life coding modelling level design 2d art sound misc quake 3 coding modelling level design shaders/2d art unreal level design - ued coding - uscript modelling files community do you have a question about editing? maybe you'd like to just chill with like-minded people and discuss things of a more general nature. we have two options for you! our forums are very popular and chances are we will be able to answer your editing based questions fairly quickly. new! we now have a java irc applet that you can use to chat live with other wavelength members. affiliates world of macros the best place on the web for wow macros . new to wow macros? check out the wow macro guide . welcome to wavelength! wavelength is a website dedicated to all things game editing. we focus mainly on the half-life and half-life 2 engine games, but we also cover quake 3 and unreal engine games. from our extensive collection of tutorials and guides, you can learn all you need to know on all aspects of modifying the half life engine for your mod (modification), model replacement, or even just a new map for an existing mod. if you don't find what you need in our collection of articles, then our community forums are the next best place to get the help you need! established over 4 years ago, our forums are home to some of the most experienced and talented individuals working with the half life engine today. from coding to mapping, if you're stuck with something, then feel free to post your problem, we'll be glad to help! you are seeing this message because you are not registered, or logged in. register today, and join an ever growing community. current news sep 03 2011 knock knock - posted by bulk 4 comment(s) just wondering, really - does anyone still visit twl, or use it in any way shape or form? conact me at bulk at thewavelength dot net. jun 08 2007 adverts - posted by bulk 0 comment(s) as you can probably see i'm trying out some google adverts on the site... if you really can't stand them, you can use firefox & adblock plus , i won't hold it against you. apr 25 2007 ludumdare 9! - posted by jinxd 0 comment(s) ludumdare 9 is taking place this coming weekend (apr. 28 & 29). ludumdare is a 48 hour game development competition. contestants are given 48 hours to create an original game based on the selected theme. the game must be constructed from code, art, sound, and other resources made during the duration of the competition. what is special about ld9 is that it is being hosted here at wavelength. we are welcoming anyone to come compete, as it is a fun time to interact and create a few neat games. themes are being voted upon now, so join up on irc and register to the site. irc: #ludumdare irc.afternet.org website: http://48hr.thewavelength.net/ -- jinxd jan 17 2007 where do we go from here - posted by bulk 3 comment(s) as you may or may not have noticed, twl has been super quite of late. this due to many things, not least of which is my lack of time to develop the site further. well im developing websites for a living now, so i think i'm at the point where i can re-code twl with out too much trouble. however, the real question is not could i, it's should i. i am certainly not going to take the site or content down, but should i do more? twl, in the half-life world at least, is more or less defunct. with the valve wiki, and other more active communities/sites out there, is it really worth my time to recode twl? and if it was worth my time, what would it include features wise? the only way twl will expand and grow in the current community is to re-focus. should twl become even more community oriented? we could offer svn accounts to mod developers, 'blogs for teams or individuals, private forums for them to communicate… all sorts of cool stuff. or is it not worth it? does anyone (who still visits this site) care? well this is your chance to influence twl's future. there is a forum post here , where you can post your views (for and against re-development). if no one posts, or no one seems that enthused, i'll have my answer and twl as you see it now will likely remain this way for many years to come. if people are interested in a better twl, i'll do all i can to make it happen. i can't promise it'll be ready tomorrow of course, but i can give it a go. it's up to you. oct 02 2006 problems with the site - posted by bulk 1 comment(s) we are currently experiencing a few issues with the site due to a recent format of the server. currently no users are able to log in to main site (although you can log in to the forums with out problems). this means temporarily you will not be able to post comments on articles, or post new ones... i hope to have this all fixed by the weekend! edit: problems are all fixed now sep 21 2006 registrations - posted by omega 1 comment(s) due to the constant spamming that has been done to the forums, for drugs, sex, etc. new user registrations are temporarily moderated. sorry for the inconvenience. side note, how has everyone else been? rather quiet around here... jul 25 2006 mechmod souce code released - posted by groovy 3 comment(s) mechmod , was a popular half-life 1 modification which had shut down almost a year ago. after two years of development and achieving an alpha release, the entire source code has now been released to the public. the open source initiative is a brilliant one, and helps community programmers to learn from each other’s projects. mechmod’s source code is now freely available to download from the sourceforge network under the open source license (version 3.0). the mod features many visual effects (including usage of pixel shaders for blurring, glows and realistic water) which were considered revolutionary at it's time of release, as the same were achieved on the half-life 1 engine. some of the other systems that the mod implemented from scratch include classes, teams, animation, particles, custom scores, hud display, vgui menus loaded from jpeg format, flying movement with boosters, a basic melee system, and a vareity of different weapon types. may 21 2006 bit quiet round here - posted by bulk 3 comment(s) maybe it's a cycle wavelength goes through - maybe its a cycle all sites that are run in peoples spare time goes through. i don't know. at any rate things have gotten very quiet around here both on the article submission side and the general staff level side. it doesn't look like that's going to change any time soon either. that isn't to say wavelength is going to shut down anytime soon. as long as i can afford to pay the bills twl will be here! if i ever actually get any spare time maybe i'll get around to the program the fully automated community system i've always imagined. perhaps. with the new official valve wiki there isn't much point to a site like wavelength anymore... ay any rate, for now the only place you will find much in the way of activity here are the forums . oct 20 2005 whats bulk been doing? - posted by bulk 2 comment(s) weeeeeel for the past 6 months i've been setting up a company called actor's cv with a group of friends. the reason i've been so quiet around here is i've been putting all my time and effort in to creating the backend system to run the company. i have no doubt that the nature of the business is of little to no interest to the majority of people here, but on the off chance someone is interested then every little bit of publicity helps! :) the site is essentially an automated system of actors to put their cv (resume, for the yanks), credits, vital stats etc online easily. they enter all their details in a series of forms, chose from one of a bunch of pre-made templates and the system renders their data using their chosen template & makes it available online via their chosen domain. it's all pretty nifty if i don't say so my self. so anyway, if you happen to know any actors (we're pretty much aiming at the uk only at this point, but i'm pretty sure someone outside the uk could sign up ok) then please spread the word :d. we're also setting up a forum for entertainment industry chat etc, so if your interested in that sort of thing, feel free to register over there (links at the bottom). we've not actually done any advertising in the uk yet (they come out in about 3 weeks) so the forum is a little barren atm, but we're hoping things will pick up soon once people actually know about it. before you start to panic, i'm not quitting this site or anything. the core system i created for actor's cv was written to be pretty flexible, and i intend to use it as a launching point for project falcon (twl 4.0), at this point i probably won't be starting work on it for another month or two, but you've waited this long etc etc ;) the links: the site: http://www.actorscv.com the forum: http://greenroom.actorscv.com enjoy :) oct 19 2005 custom cs source maps in ladders - posted by greendragon 0 comment(s) over at pixelgames.com, we are looking for any custom maps for counter-strike source that we can sort through to feature in custom map ladders. we have two options here and we need the communities help. -we will be needing maps to sort through. if your a mapper, this is a great chance to get your map in on the action. or if your a gamer and have a favorite, send it our way and we will check it out. we are accepting any and all maps. to submit a map just goto our website ( http://www.pixelgames.com ) and scroll to 'community' on the above menu and click on 'submit file'. -we could also use a few helping hands sorting through the maps. if your like us and like testing out maps then just send and email over to brian [at] pixelgames.com and we can sort something out. please help us out in this new project! browse old news items. donate any money that is donated will go towards the server costs that i incur for running our server. don't feel you have to donate, but the link is there if you want to help us out a little. thanks :) -- latest articles 3rd person view in multiplayer half-life 2 | coding | client side tutorials how to enable it in hl2dm by: cct | nov 13 2006 making a camera half-life 2 | level design this camera is good for when you join a map, it gives you a view of the map before you join a team by: slackiller | mar 05 2006 making a camera , part 2 half-life 2 | level design these cameras are working monitors that turn on when a button is pushed. by: slackiller | mar 04 2006 storing weapons on ladder half-life 2 | coding | snippets like raven sheild or bf2 by: british_bomber | dec 24 2005 implementation of a string lookup table half-life 2 | coding | snippets a string lookup table is a set of functions that is used to convert strings to pre-defined values by: deathz0rz | nov 13 2005 latest comments knock knock general | news by: mifune | dec 31 2017 knock knock general | news by: omega | dec 22 2016 knock knock general | news by: mifune | oct 10 2015 new hl hud message system half-life | coding | shared tutorials by: chbrules | dec 31 2011 knock knock general | news by: whistler | nov 05 2011 particle engine tutorial part 4 half-life | coding | client side tutorials by: darkphoenix | feb 18 2010 particle engine tutorial part 2 half-life | coding | client side tutorials by: darkphoenix | feb 11 2010 particle engine tutorial part 3 half-life | coding | client side tutorials by: darkphoenix | feb 11 2010 game movement series #2: analog jumping and floating half-life 2 | coding | shared tutorials by: mars3554 | oct 26 2009 particle engine tutorial part 5 half-life | coding | client side tutorials by: deadpool | aug 02 2009 site info 297 approved articless 8 pending articles 3940 registered members 0 people online (4 guests) © copyright 2010 thewavelength.net . all rights reserved. any intellectual data is property of its respective owner(s). about - credits - contact us wavelength version: 3.0.0.9

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Domain Name: thewavelength.net
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Registrar WHOIS Server: whois.gandi.net
Registrar URL: http://www.gandi.net
Updated Date: 2017-01-30T20:22:34Z
Creation Date: 2002-03-02T21:12:53Z
Registrar Registration Expiration Date: 2018-03-02T21:12:53Z
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